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⋆ All the art used is made by [AGGRESSIVEVIKING] (me) unless explicitly stated otherwise ⋆

Spike Bloodhound

spike

[main character in: Hunter and Spike | Spike Before]
[mention in: all other WOLVES stories]

name: Spike Hunter Bloodhound
Spike — the name given to him as he was born
Hunter — taking his father’s name to prove Alpha lineage
Bloodhound — his pack name
race: Werewolf (born)
age: 35-40
height: 1.90m (6′2 ft)

Appearance:

He stands tall, well over six feet, with a broad, muscular frame. His body is perfectly sculpted, athletic yet buff, with defined muscles. 
His hair is long, golden blond, and often falling down to his waist in a cascade of waves. He takes pride in it, knowing that it's something that makes him stand out.
Sharp, intense green eyes, holding a dangerous, fiery glow that reflects his volatile emotions. Can be both captivating and intimidating.
His skin is fair and unblemished, a testament to his werewolf regeneration. Despite the battles and violence he’s been through, he bears no visible scars—a mark of his strength and his ability to heal quickly. His only scar is Hunter's claiming mark on the back of his neck, one that Hunter takes pleasure in redoing again and again after Spike's regeneration erases it.

Abilities:

Spike is gifted with extraordinary rate of healing compared to other wolves. However, this could be a double-edged sword.

His healing ability allows him to recover from minor wounds in mere seconds or minutes—injuries that would take others days to heal. More serious injuries heal within days or weeks, which would typically take weeks or months for others to recover. However, this remarkable power comes with a cost. The rapid regeneration drains his energy and fat reserves directly, something he cannot control. This means that Spike is left physically weakened and drained after healing, as his body burns through his energy much like an extremely fast metabolism. To maintain his strength and muscle mass, he requires constant high-calorie intake, especially after healing. When injured, this need doubles, forcing Spike to consume large amounts of food just to sustain his ability.

While he can heal faster, prolonged exertion quickly wears him down.

Personality:

Spike is a dominant, volatile, and emotionally intense. Raised in a brutal, survivalist environment as part of the Hunt, Spike is driven by a need for control and power, which defines his relationships and interactions. He has a fierce temper and can be possessive, often struggling to see others as equals. Despite his outward strength and confidence, Spike harbors deep insecurities, particularly around losing control or feeling abandoned.

Beneath his rough exterior, Spike is emotionally vulnerable and surprisingly sensitive, though he often expresses these feelings through aggression. He can be tender and protective at times, showing genuine care for those close to him, but his fears lead him to volitile actions. Spike craves love and connection but is often unsure how to navigate relationships without relying on dominance and control.

Rut specifics:

Spike’s rut cycles could be far more intense than those of others. During rut, he becomes overwhelmed by his primal breeding instincts, losing control of his mind and becoming dangerous to anyone around him. His heightened physical sensitivity only intensifies the situation, making him unable to distinguish between family, friend, or foe—he becomes driven solely by the need to mount anything in his path.

Typically, Spike’s ruts can be resolved after a single successful knot, but due to his extreme sensitivity, this isn’t always easy. His heightened state of arousal means that he can climax prematurely and his regenerative abilities allow him to do it repeatedly, but this creates a problem. Climaxing too fast makes it difficult to form a proper knot, and that often prolongs his rut. As time pass, if he'd failed to form a knot, pleasure could end up feeling like pain due to his hypersensitivity, and make it even harder to form a knot and end his rut. 

For this reason, Spike tends to isolate himself during his ruts and prefers a brutal, raw approach to ensure the knot forms as quickly as possible. He avoids anything that might prolong the experience, knowing that the quicker it ends, the better. During the war, Spike would deliberately enter enemy territory when his rut was imminent to avoid attacking his own pack members—a direct result of a past incident where he nearly assaulted his own sister.

Backstory:

       1. During the War [The Way of the Wolf]

Spike was born to the Hunt along with his twin sister Vanity. His parent were two alphas of opposing packs, forming a temporary alliance. Both were in pursuit of creating the strongest child, to aid the Hunt in the war. After the twins were born Spike and Vanity were left with his father and his pack while his mother moved on, never to return.

Spike was raised according to the Way of the Wolf since he was a child, needing to fight for his position in the pack and his right to food and shelter. Vanity rode his coattail during this time, the two were inseparable. Spike wanted nothing more than to be the strongest - a desire born in order to meet the expectations he was born with. However, a small part of him longed for the safety that strength offered - if he was the strongest, he didn't have to fear anything or anyone. It was a part of him that he wasn't consciously aware of. 

At the same time, his twin sister lived as nothing more than a servant for Spike, as she wasn’t blessed with either strength or extraordinary abilities. Since she had no way to earn her place in the pack she fulfilled the role of a Pack Bitch. Often the twins would be compared by their looks, as both had the same complexion, color hair, and eyes. With time Spike grew to resent his sister whose mere existence opened the door to ridicule in his direction. She was a lesson to him about what happened to weak wolves. They stuck together, even when at 13 years old he enlisted to the strike teams of the Hunt. Despite how we felt about her, and how she made him feel about himself, he couldn't leave her behind. 

Spike longed to prove himself, to become an alpha of his own pack. And that's what he did when he was assigned to the small group of wolves that later expanded to be the Bloodhound pack. 

Each of the strike teams had its own identifying name, one that would be attached to a wolf's name, dubbing his full name to be Spike Hunter (taking his father’s name to prove Alpha lineage) Bloodhound (his pack name). The strike teams were brutal packs, composed of a small number of capable wolves assigned the most dangerous and heinous missions. Hunt down the traitors to the Hunt, track down and kill groups of Nature clan survivors, whether adults or children, maim, pillage, rape, and sow fear into the enemy in any way possible.

He won the title of alpha with his brutality. While others were older, bigger, and stronger, none were as determined as Spike. In the ranking fights, he made it clear that he was willing to kill to become alpha. With his exceptional track record and being the youngest wolf to earn the title of Alpha, Spike attracted the attention of the leader of the Hunt, Volden.

As time passed, however, Spike became increasingly more frustrated and angry, for no apparent reason. It took a while for him to realize that he was feeling stifled. With it, other realizations came to him. He had fought hard his whole life to be the one on top, yet… there still was someone above him, telling him what to do. A commander of the Hunt. That position didn’t make sense since it was a title that couldn’t be won. There was no competition for it the way wolves fought annually for their positions in their pack. No. Volden was a leader only in name. Spike realized something that nobody else seemed to ever speak of, and nobody else dared to do anything about. Spike’s fight to the top wasn’t over. 

Spike was not a man who devised plans. His goals were a simple point A to point B. But he was not as stupid as acting independently. He shared his thoughts with his pack. Despite some disagreements, eventually, it was decided it would be for the best to take down Volden. For Spike, it was simply about his strive for power, while for the others this was an opportunity to gain their freedom and end the war.

The idea and desire were there, but as time passed it became clear it was an impossible task to find and get to Volden, while he wasn’t guarded by a whole pack of all the best fighters in the Hunt.

A solution to this predicament came as the Bloodhounds were tasked with going after their latest target. After a scouting gone wrong, It was determined that what they were after was a larger group than the Bloodhounds were led to believe. Their primary targets had always been small groups, loners, survivors of raids - not groups of family packs, not whole settlements of survivors. 

Taking down that Nature clan seemed like an impossible task as they could only manage singular kills in every hunt, while the settlement consisted of hundreds of wolves with several groups solely dedicated to defense and offense. 

For months the Bloodhounds terrorized the Nature clan settlement, suffering their first-ever loss of a wolf on their own side. By pure coincidence, a wolf from the Nature clan by the name of Lawrance (Run for short), found himself in Spike territory during his rut. Overwhelmed by desires that Spike had never felt before, he ended up claiming that wolf as his mate. Spike’s frustrations had grown, along with his jealousy for the simple happiness Nature clan seemed to enjoy - laughs, tender touches, leisure, love, a partner… Spike wanted it all. And he was going to take it from Run. 

After a series of events eventually The Bloodhounds and the Nature settlement formed an alliance and took down Volden together. 

       2. After the war [Spike Before]

After Volden had been defeated the Bloodhound pack claimed everything that the leader had owned, including a vast amount of human money which the pack split equally among themselves. While some committed themselves to spending carelessly, the pack made sure to carve out their own territory in the city, eventually establishing a werewolf-exclusive bar. 

They established themselves as a strong independent pack, riding on their reputation as a vicious strike team and the bastards who had torn apart Volden and ended the war. That made them one of the most feared newcomers in the city and their bar a very popular spot among werewolves as it served as neutral ground. 

After the end of the war Spike's obsession with leisure and pleasure started to quickly take over his life. He was fascinated by the modern world - something he had no contact with before moving to a city after the end of the war along with his mate Run, who was a human turned wolf and had lived in modern society until he was almost 20 years old. Run was his guide in this new world and the more Spike learned the more he would attempt to imitate regular human life, desperately demanding to have the happiness others seemed to experience easily. 

Spike did his best to be understanding and give freedom to Run, as he let the wolf choose their home, let him have a job, and didn't demand the things expected of a bitch. However, his attempts at imitation were not even close to normal behavior. His relationship with Run was nothing close to a real partnership as he still treated Run as a bitch despite calling him a mate and a partner. 

He tried desperately to navigate this new world and rules but gradually he found himself finding comfort and stability in the old and familiar. 

Spike was planning to abandon the farce of a life he had tried to build imitating humans and go back to his roots where he found he felt happiest and most satisfied. He had planned on claiming Run as a bitch properly and moving to his own place where everything would go by his own rules—

His plans however were cut short as a bounty hunter by the name of Hunter captured him and turned him over to a Nature clan with a deep grudge toward the Hunt and especially Spike as he had assaulted and raped the leader's son during the war. 

       3. Currently [Hunter and Spike] 

[to be added]